![]() ![]() This was allegedly "shot down," and the eventual agreement was for 12 finalized songs, with id Software having final approval on each of the songs and requiring Gordon to hand over all source files involved with the soundtrack. ![]() Gordon states that he initially proposed a soundtrack with 30 tracks, and a runtime of over two hours. Gordon does not name the game for which this dispute came up, but notes that it was scored in 2015. The company apparently responded quickly with enthusiasm for a contract allowing Gordon to produce the soundtrack for the collector's edition, while also offering to bundle in payment for a prior soundtrack dispute. In January 2020, Gordon says he went around id Software, reaching out to Bethesda directly. Gordon's post then jumps ahead in the timeline, saying that after Doom Eternal launched, he learned that id Software used over twice the amount of music that was paid for, including tracks that were rejected by the audio team. Gordon says that when he reached out to id Software about quickly getting a contract together for the soundtrack, he was denied, being told by Stratton that he didn't want a "distraction," even though a product in the collector's edition not actually being in production could cause consumer protection law issues to arise.Īfter months of crunching to finish the contracted music for the game, Gordon says that he was paid at the end of November 2019, shortly after Doom Eternal was delayed to March 2020. ![]() Tensions apparently exploded at E3 2019, where Bethesda shared that the collector's edition of Doom Eternal would include "Mick Gordon’s original DOOM Eternal soundtrack," despite Gordon alleging that he was never approached about producing a standalone soundtrack. Gordon also says that due to frequent rejections of music he delivered, he went without pay for 11 months starting in January 2019. Gordon went on to state that he pushed back against this timetable frequently but was met with resistance as id Software leadership believed finishing the music earlier on would save time. Gordon's post states that the development of the soundtrack for Doom Eternal followed a very tight deadline, requiring finalized music months before the combat it would play alongside (and match) was also finished. The post also includes images of emails and audio files (with necessary details blacked out) to corroborate Gordon's explanations. 9, 2022, Gordon published an extended Medium post, detailing the situation starting with how the development of the soundtrack ran into issues years before the game's launch. Following this, executive producer Marty Stratton took to Reddit, saying that the company would not be working with composer Mick Gordon again and that the soundtrack for the game was repeatedly delayed due to Gordon missing deadlines. ![]()
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